Games & Mods

Games

(* this game is currently in development and will hopefully be released in the next few months *)


Stunt Driver (working title) is a precision driving game where it isn't just about being as fast as possible, but also about driving with thoughtful intention to hit your marks at the exact right time to get the perfect take. Your boss, Dan the Plan Man, has several epic drives he needs you to pull off: some about speed, some about precision, and a few nefarious underground dealings he may or may not have accidently gotten you mixed up in. He's really sorry about that.

This game is currently being developed in Unreal Engine 5 by me as the solo developer, and I am hoping to release it in the next few months.

(Art by Emma Marshall)

(* this game is a long-term project, other projects may be developed simultaneously and will contribute systems that can be re-used in Rock Guitar Battle to further its development *)


Rock Guitar Battle (working title) is a music-based RPG currently in development by me as the solo developer. Battle other guitarists with shredding solos you get to compose. Improve your musical skills and learn new licks to play cooler solos and battle better players.

You play as a famous rock guitarist about to play the biggest show of your career headlining a massive rock festival. There's just one problem: you made a deal with the actual devil to get your mad guitar skills and he has come to collect. To save yourself, you have to battle the devil on the main stage in an epic guitar duel for your soul. But without his gifts helping you shred, you have to desperately try to re-learn how to play guitar from the other musicians at the festival before it's too late. Otherwise, this show will be your last.

Mark Of The Moon is a short narrative game built around a gameplay test of a new combat mechanic called the Exhaustion System, which combines the traditional gameplay concepts of health and stamina into a single bar that means the player’s attacking currency is also their health. This forces a higher degree of caution when in combat, as attacking can put the player in just as much danger as being attacked. The system is also built so that only attacks powerful enough to truly overwhelm an opponent will be able to knock them out. This aspect was designed to ensure more satisfying conclusions to combat, instead of defeating powerful enemies with small amounts of poke damage as the finishing blow.

FIREWALK is an arcade-style game where you try to protect a large playfield from a spreading virus. As you walk, the places you touch are secured. But infection is raining down from above, trying to corrupt the whole playfield. As the infection spreads, it is the player's mission to protect the playfield for as long as possible, earning the highest score they can in the form of the longest time survived. It is a quick game, with rounds designed to last only a few minutes that start slow, but quickly ramp up into a very fun kind of stressful as you desperately try to stem the tide of the attacking virus.

This game was created as a submission to the 2022 Epic MegaJam.

Mods

Nearly 500 downloads in its first week on Nexus Mods. Finalist in the 2024 REDkit Modding Contest main category.

Adds roughly 30 minutes of new questline about a secret Oxenfurt Academy night school that suffers an unexplained monster attack, featuring a unique boss fight, a cool puzzle, some new characters, and an appearance by Oxenfurt alum Shani.

Over 1,000 unique downloads on Nexus Mods.

A mod to change the "Enemy Upscaling" gameplay option to scale higher level enemies down to the player level, in addition to its normal functionality of raising lower level enemies to the player level.

This creates a more even experience when exploring the open world as a lower level player.