Stunt Driver 

(Coming Soon)

* this game is currently in development and will hopefully be released in the next few months *

Overview

Stunt Driver (working title) is a precision driving game where it isn't just about being as fast as possible, but also about driving with thoughtful intention to hit your marks at the exact right time to get the perfect take. Your boss, Dan the Plan Man, has several epic drives he needs you to pull off: some about speed, some about precision, and a few nefarious underground dealings he may or may not have accidently gotten you mixed up in. He's really sorry about that.

This game is currently being developed in Unreal Engine 5 by me as the solo developer, and I am hoping to release it in the next few months.

Gameplay 

Overview

Gameplay centers around driving through several different levels with different goals, either precision or speed. Precision runs require you to hit every checkpoint at the exact right time, while speed runs just ask you to complete the course in the fastest time you can. The story takes you through a series of levels with varying goals. Once a level is completed, any level can be replayed as either a precision or speed level in order to 100% perfect every level. 


Precision Runs

Precision runs require you hit each checkpoint of the course at an exact designated time. Sometimes this means going all out, sometimes it means slowing down, and often it means having to carefully plan ahead and master a course to hit all of them because you may not make the next one if you don't hit the previous checkpoint just right.


Speed Runs

Speed runs are all about going as fast as possible. Master every turn and straight of a course to try to post the fastest time possible. Every level has a challenging par time to beat. And if that's too easy, you can always compete against yourself for the perfect run.

Development Highlights 

The current state of the game has some notable features that I am proud to have developed, including: